The CityLab Guide to Pandemic Gaming
With millions homebound, 2020 turned out to be a big year for all kinds of games. Here are some of our favorites.
Amid the devastation wrought by the Covid-19 pandemic, one industry has managed to thrive. Consumer spending on digital video games from January to October was up 32% year over year in the U.S. and 13% worldwide, according to data compiled by Nielsen. With a captive of audience suddenly desperate for home-based distractions, makers of online and board games saw a surge of interest from players of all ages, including adults who might not have picked up a joystick or a dice set since grade school.
Bloomberg CityLab looked at the broad universe of games, and spoke to designers and players, to come up with a selection for whether you’re trying to escape, wanting to connect or even seeking to relive the horrors of 2020.