Technology

How Microsoft’s Halo Infinite Went From Disaster to Triumph

After a messy reveal in 2020, the company’s signature gaming franchise needed a rescue effort to get across the finish line.

Joseph Staten, 343 Industries’ creative director.

Photographer: Meron Menghistab for Bloomberg Businessweek
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In July 2020, Microsoft Corp. showed a nine-minute trailer of Halo Infinite, the latest installment from its blockbuster gaming franchise, which has sold more than 81 million copies and brought in almost $6 billion. Halo fans had been waiting to get a taste of the game since the company first told them about it two years earlier, and Microsoft was counting on their enthusiasm to propel sales of its newest Xbox, which it planned to release in the fall. The trailer showed an expanded playing field and new weapons, but gamers immediately fixated on the graphics, which were so blocky that cynical fans began to joke that Xbox must have mixed up its Halo and Minecraft franchises.

Even within Microsoft, there was wide acknowledgment that releasing a half-baked demo was a big mistake. “We should have known before and just been honest with ourselves,” Phil Spencer, Xbox’s head, said in a recent interview with British GQ magazine. “We were there not out of deception, but more out of ... hope. And I don’t think hope is a great development strategy.”